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Matthew Kean
Framedworld
Animation and Modeling



Location:
USA

Language(s):
English

Member Since:
December 2006

Last Updated:
21 November 2009

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the Depth of Pain
Blender, GIMP
March 2007


   
I originally did this work as a study of a black male, but my motivation was driven elsewhere, and soon turned this into a stylized piece.
The software I used for this, blender, has no internal SSS, but does offer a trick to fake it using an advanced toon shader. I used this as my base and created a fairly complex node system around it. I didn't want a lot of detail in the skin, texture wise. I figured a slight suggestion should suffice as the piece is exaggerated. The piece was, after rendering, brought into Gimp for some color adjustment.
I decided to try Blender's internal sculpting tool, and I believe I was successful with it, though it has a ways to go before getting to the level of other specialized software, such as Zbrush or Mudbox.
I am looking for critiques on the overall mood of the piece, as I am going for a dark feel.
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